I could've done one for Portal 2 as well, but to be honest, it was just the game. And trust me, I plan on doing a vid review for that as soon as I've played it. I'm hearing it's not that long a game - roughly 5-6 hours each mode - but lord knows I'll play it more than once. Not only that, I still have Killzone 3 to log time on. So all in all, I'll be keeping busy.
One thing I will have to say is that both of the studios involved in these games - Netherrealm and Valve - both did a great job of catering to their fanbase just through the development process via Twitter and the ARG. I know I gave Valve a ration of shit for Portal 2's ARG kinda falling apart at the end, but it turns out, the prizes were pretty damn good for those involved. And I'm sure that they're taking notes about what to do better next time. Both games have been reviewing very well, though MK has gotten knocked a bit for Online play not being up to snuff. I hope that gets fixed, but I gotta wonder....why the hell is it that nobody seems to be getting into BlazBlue territory with quality netcode? I'm also seeing some trophies that are flat ass wrong. Finishing an arcade ladder on the highest difficulty without using a continue is a fucking bronze?!?!? Are you kidding me? And some are just insane. Mastering one character is a reasonable request; it takes 24 logged hours with that character, performing all of their fatalities and getting all their unlocks. However, there's also one that requires you to master all the characters. Hope you're free for the next goddamned year.
I really only got a taste of what's there tonight, and indeed, I haven't even played online yet. Tomorrow will be a much more in-depth sampling of what MK has to offer. But for now, there's one thing I can already tell Ed Boon and company: I forgive you for Armageddon. Now you just need to make up for hiring Bloodstorm's character design artist.
-Trakdown
Guns, Razors, Knives
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