Thursday, December 16, 2010

2nd round KO: Trakdown wins, hard drive loses.

Merry Christmas, ya filthy animal!
Ya miserable fucking cunt piece of shit! >:O
*flings hard drive, smashes window*

I warned ya, PS3. I ain't nobody to fuck wit'. Especially not when I'm packing a $10 set of screw extractors, a pistol grip power drill with high-torque chuck and a high from finishing my classes for the semester.

The item I'm holding in that picture is indeed the PS3's OEM hard drive: An 80gb Seagate Momentus. The hard drive in my hand from the earlier blog is still in the anti-static bag, but once I get the other two screws out (groan) and get replacements that aren't made of Play-doh, I'll be rollin'.

Stay tuned- the saga continues, though not for long.

UPDATE: Other two screws came along quietly. Good for them. Tomorrow I should be back up and running! :D
-Trakdown

Wednesday, December 15, 2010

Round 2.

Got some screw extractors, and finals are almost over- hopefully tomorrow night will be the end game for both school and my hard drive fight.

Saturday, December 11, 2010

A Truly Frustrating Gaming Moment


The item you see above is a 500GB hard drive. This is supposed to be in my PlayStation 3 by now.

Unfortunately, due to an unforeseen afternoon of nearly Sisyphean work , it still lays in its anti-static bag. In electronic stasis, or perhaps a comatose state. This is because Sony used fucking marshmallows and tin to make their goddamned hard drive caddy screws, which are screwed in tight enough that they might as well be welded. This ensures that while the 1/4 inch son-of-a-bitch head of the screw stays firmly in socket, you can carve your name into the goddamn screw-head and strip the fucker because it's made out of taffy. So yeah, it's not for lack of want, I just can't get the stupid screws out to throw the new one in!!

Fuck you, blue screw. I hate you more than Survival Arts. >:(

So, like a good boy (though a dumb one: I should have looked earlier), I checked the internet to find out that this is a very common problem. Also, for solutions I found out that people have had luck using needle nose pliers to rotate the screw enough that it will give. Well, I tried that. Two things happened. For one, I've scraped pretty much all the blue off of the screw. For two...

I've pinched my index finger on my right hand enough to give myself two solid blood blisters. See, there's not a ton of clearance on that drive bay, nor is there a lot of purchase on the edge of that goddamn screw, so it slips and it pinches my hand every time.

So, that's where I leave off tonight- pissed off, big fat zero on gaming time, hurt hand and my new hard drive still sitting there waiting to be installed. Oh, and I've filed off a good part of the drive bay. Plus, one of those two other screws isn't budging either. My options from here:

1. Hope to God (Goenitz might be preferable in this case) that my mom has a cutting wheel left for her Dremel tool so I can slot these screws and try again with a flat head screw driver.

2. Pay for a screw extractor and hope that works.

Goddamn it, Sony. Goddamn it.

-Trakdown

Sunday, November 28, 2010

Review: Snatcher (Sega CD)




Please hold your "ZOMG HE POSTED" comments until the end of the tour.

Sometimes when I reach into the good ol' backlog, I reach really far. But with finals coming up, I can't really get into a big epic of a game, so I decided to finally beat up on a game that's been tormenting me for years: Snatcher. And since I didn't see any translation patches for the Playstation version, I went with the only one with english voices: The Sega CD Version.

To be fair, if you're going to play a Sega CD game, might as well be this one.

A word of warning: If you're into fast action, guns-a-blazing, destroy everything gameplay...well, you'll get a bite, and no more. There are some shooting scenes, but they are few and far between. There's a lot of text and a lot of talk, and with good reason: Not only is this an adventure game (with a joypad, no less!), it's a Hideo Kojima game. Yep, from when he did things other than Metal Gear. So get ready for lots of story and occasional action scenes, with worse balance between the two than any trip Solid Snake ever took. Seriously, you'd be begging for MGS2's finale after this.


Note he isn't actively manipulating a joypad. You won't be either.

All the Halo players out of the room now? Good. Let's continue.

In an adventure game, the most important thing is the story. Sure, you need to have puzzles and traps, and usually something to at least threaten your life (Monkey Island being one exception). Here, you've got all three, but while the story in Snatcher is fairly good and not nearly as predictable as it first seems, it's not exactly original. There's a LOT of borrowed material in it- the game itself is a cyberpunk story a la Blade Runner, but there's also stuff borrowed from other Konami games. Your cybernetic partner is Metal Gear Mark II- you may know him from Metal Gear Solid 4, and he's introduced with the "ta-ra" theme from Metal Gear 2/MGS 1. Here, however, he talks, though it's not always a positive experience. It's kind of like C-3PO and the computer from M.A.S.K. had a kid. He also saves your game, totes evidence and is a phone, so at least he's useful. This is in addition to the numerous easter eggs, including a night club where Goemon, Bill and Lance from Contra, Sparkster, Dracula and Simon Belmont and even the boss from Lethal Enforcers show up!


Also, strippers. Feel free to make chauvinistic responses to that question.

You play as Gillian Seed, new assignee to the Junkers, a special detective unit. Some mechanized asshole Terminator wannabes are going around snatching the skin off of people (thus the name) and parading around as them. Since the rules state that such a thing is illegal outside of Mortal Kombat, you're required to go out and take them down, as well as find their hideout. Though like MK, there is a fair amount of blood/gore/yucky stuff because of their hobby. You do this by talking, looking, inspecting, using items and all the other wonderful things that you never, EVER get to do in real life.

Now, one problem with this is that you kind of need to understand how adventure games work. Thankfully, you're not fucking with a parser interface this time around- for you youngins, this is where you had to type in a sentence to get your character to do something and hope to god you wrote it the same way the pricks who coded the game did. Here, though, there are events that you have to take care of to trigger forward motion in the game. These aren't always clear, and sometimes, you end up doing things that you've already done multiple times just to kill time so that an event can happen. While I don't think there are any game breaking bugs here, it does add to your play time tremendously if you can't figure those times out. Thankfully, you're often given clues to help with the other parts, but I can also see people not knowing how to hit event triggers- they can be cryptic.

You ain't progressin' until she cheers up. And no, you can't shout "STOP FUCKING CRYING!" to speed it up.

To be fair, this is a good thing. Yes, I blew through this game in 8 hours, but I did it with a guide precisely because I don't have time to wait things out. Honestly, I don't think anybody would ever get stuck that bad- you'll eventually try everything and trigger it by accident if some other character hasn't flat told you what's going on. And really, games were bloody expensive back then. Maybe it's good that your $60-85 game lasted you forever.

So if getting stuck isn't that big a problem, what is? Well, we've got the shooting scenes. They're not really that hard, it's basically playing whack-a-mole with a joypad. You can use a light gun with it, but a) good luck finding one, b)I doubt you still have access to a Sega CD, Light Gun, copy of this game AND a CRT tv to boot and c)the light gun is actually harder to use. That's gotta be a first. These scenes are all pretty manageable, with the exception of the 2nd-to-last shootout where there's some shenanigans going on.

Most boring. Gun. Game. Ever.

But that's all an aside to the story, and I gotta tell ya: I understand the complaints about Metal Gear. I mean, at least with MG, you can shut the VA's up and just read the text for important info. Here, though, EVERYTHING is spoken. While the VA work is fine here, I really don't need the chief to reiterate everything I just did in the chapter prior. The ending is a fucking test of your patience, as you get to hear somebody drone on for 25 FUCKING MINUTES, all while your character, who is armed, sits there and lets him.
"GET TO THE POINT ALREADY!"

I find this actually hurts the game, since at least some of this could've been explained in the game. Thankfully, the soundtrack, while repetitive at points (Junker HQ is literally a 6 second loop) is still awesome overall, so at least that's one thing less to worry about. Overall, the atmosphere combines a bright neon future with a techy score, but still manages to keep a dark tone about itself through great graphics and a well drawn dystopia to interact with.

Besides, what other game lets you INVESTIGATE REMAINS? Pokemon Silver, sure, but besides that?

Snatcher's a fine game, and I would recommend playing through it. I doubt you'll play it again after your first instance, partly because adventure games are pretty much linear, and partly because you might want to keep your pulse up a little bit. Not the best game ever, but not horrible, and aside from Sonic CD, one of the only reasons the Sega CD should ever have existed. Just be aware that this IS a Hideo Kojima ADVENTURE game and you'll know exactly what to expect.

Oh, and get comfy when the ending starts. You'll be there awhile.

Tuesday, September 21, 2010

Move, Bitch.

So this week is apparently alternative control method week. Here's the story so far:

1. Broke out my GunCon2 (black version, $20 off of ebay which is beyond a steal) and loaded up some Gunbarl, or Point Blank if you're nasty-ish. Still plays great, and thankfully the graphic style doesn't need to be brought up to date. Time Crisis 1, unfortunately, is complete pixelated ass. I mean, I don't remember Virtua Cop looking this bad. But that might be my fault.

2. DJ Hero. Bought it for 20 bucks, opened the box. That's...it so far.

But the big release of last week was the Playstation Move, which I finally got a chance to demo. I was a little apprehensive at first; I mean, the Wii was fun, but the presentation and depth just wasn't there. I mean, after all, swinging a baseball bat is just swinging a baseball bat. Full disclosure: I ditched the Wii long before Motion+ was even announced. So I didn't know what to expect here.

Wow.

So far, I've only played a few games off the Sports Champions disc- Disc Golf, Table Tennis and Archery. But Archery was a hit (and yes, I'm ashamed of that pun) with me. Just the fact that it was so natural in line with motions (you pantomime pulling the arrow from the quiver on your back, loading it into the bow, pulling back and releasing) was amazing, and years ahead of what I found with the Wii. Sure, it's not a marathon game, but it's great in a pinch.

I also tried out Eyepet. Fun, but way beneath my age group.

Anime-wise, I decided to get off of Tomino-exile and give Victory Gundam a shot. I'm only 4 episodes in, so it'll be awhile before I can comment fully.

Tuesday, August 31, 2010

Jump in (a lake)

I've tried, repeatedly, to push myself to buy an XBOX 360. The surprise here is that honestly, there was a wiiiiiiiide fucking chasm of enthusiasm that was left when MGS4, rather than delight me, forced me to test the impact resistance of a SIXAXIS controller. That game was the reason I decided to buy a PS3, and this was at a point where there was a dearth of stuff yet to come. So I was disappointed, and really, I probably could've switched and probably would've if I didn't run the risk of buying a system that had to be sent to an infirmary via a parcel service, therefore depriving me of a console.

It's hard to argue I made a bad decision just with that info. But I can't imagine owning a 360 right now and being happy with some of the latest goings-on. I had thought earlier of a comparison between the two systems' online offerings, both basic and premium. The premiums basically came down to a choice between joining a book-of-the-month club with (thus far) admittedly shitty books or ones you already owned, and an approach more akin to a ransom note tied to a brick and thrown through your window once a year, demanding payment in exchange for your friend's list. It's your $50, spend it wisely- even if it's on neither item.

But how bad is this increase for Live? For me, it's horrible form, and it doesn't even change my online gaming capability. It's not even that bad an increase, at less than an extra dollar a month, but just the idea of it sucks. I don't have the numbers for certain, but I know that there was a fairly small, yet vocal group of PS3 owners who hated the drop of Backwards compatibility. There was an even smaller group that pitched a fit when the "Other OS" feature was dropped. But who doesn't fucking use Live gold on the 360? You need it to use Netflix for god's sake.

And I want to make clear: there's no fanboy lens here. I certainly can imagine it wouldn't be beneath Sony to decide to start charging for their online offerings. I don't know why they haven't yet, nor do I understand the lack of cross game chat. I fear that I will be pulled out of those fogs simultaneously. One thing's for sure, I'm not in any rush to pick up another system. At least I only risk being hustled once, for now.


Friday, August 13, 2010

Back online.

It's a bizarre thing to be on gaming hiatus for so long, but now that I'm done moving, I've finally had time to get back into gaming, somewhat. PS3 is hooked back up, PS2 soon to follow, Gamerang fired back up. PSP hasn't been touched, and I do need to fix that soon- Star Ocean isn't going to finish itself.

PSN+ still hasn't proven itself worthy, though I'll give it some time. Red Faction: Guerilla isn't a horrible game, and it's definitely something I wouldn't mind having on my hard drive, but I've already got it on my PC, which I'm currently building. Give me Warhawk as the free game for that month, give me access to the beta for FFXIV, give me something substantial. I sincerely expect September's offering to be, at best, a discount on Gauntlet II and Heavy Rain for rental. Then again, it's reasonable to expect a slow month when Madden comes out.

When this generation started, I began my forum life on PS3forums.com. It's not a bad place, honestly, but due to a desire to actually enjoy my games rather than yell at people about them, I kinda gave up the forum poster lifestyle. But I did make a rather prophetic statement: That Nintendo's attitudes towards 3rd parties was going to cause problems. Lo and behold, we now have had 2 games - at least - that are giving away HD versions of previous Wii exclusives with new games. The latest being NBA Jam, which is somewhat baffling; I don't know who would prefer a sim-style basketball game, yet still make time for an arcade game with horrible rubberbanding. I do know that, for somebody who played the original, HD+Online is much more appealing than a remix mode and boss battles since I don't remember asking for those when I had the original. Least of all would I pass up the latter for the former at a 39.99 premium.

SD Gundam G Generation Wars has turned out to be a new kind of fun for me: the more I figure out of the game, the better I like it. It's as if it found that part of my brain that I haven't had tickled in a while. Really, there's no simpler joy than a celebration for unlocking the ability to have the Gundam X crew helm your ship, at least not yet- I have entertained the possibility of having a dream team crew that would never happen in the normal Gundam continuity. I'm about to unlock the cinematic version of the satellite cannon, which is much better than the light-saberish map version. I get the feeling that this game may still retain my attention for a long, long time.